Wolverine

Wolverine

James "logan" Howlett

Role

DUELIST

Attack Type

Melee Heroes

Difficulty

3 / 5

Team

X_men, Mutants

Description

Thanks to his regenerative healing factor and berserker rage, the centuries-old Logan can fight through the worst pain to go claw-to-claw with any foe. The Wolverine stands ready to shred through all obstacles in his way with his Adamantium claws.

Abilities

Regenerative Healing Factor

Regenerative Healing Factor

Passive

Begin to heal and rise with a hefty <Buff>Bonus Health</>, shaking off all debuffs. After a brief moment, any remaining <Buff>Bonus Health</> morphs into a one-off heal, zeroing out his <Orange>Rage</>. Assists in KOs reduce this cooldown.

Key: Passive
Cooldown: 105s
Bonus Health: 150 - 300 (Damage increases with Rage)
Bonus Health Duration: 3s
Bonus Health/Healing Conversion: 1
Cooldown Reduction Per KO Engaged: 10s

Adamantium Claws

Passive

Berserker Rage

Berserker Rage

Passive

<Orange>Rage</> builds when Wolverine attacks or takes hits, boosting the damage of his <Orange>Claw Strikes</> and the <Buff>Bonus Health</> from his regenerative healing factor.

Key: Passive
Max Rage: 100
Rage Per Hit Taken: 5
Rage Per Savage Claw Hit: 10
Rage Gain From Taking Hits: 2 per second
Rage Per Feral Leap Snatch: 10
Rage Per Vicious Rampage Hit: 15
Rage Per Last Stand Knockback: 25
Rage Per Berserk Claw Strike Hit: 5
Savage Claw

Savage Claw

Weapon

Slash with Adamantium claws for a <Orange>Claw Strike</>. Unleashing <Orange>Feral Leap</> will enhance it to <Orange>Berserk Claw Strike</> for a brief period.

Key: Left Click
Casting: Melee
Base Damage: 15 damage per strike
Attack Interval: The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike
Maximum Distance: 3.5m
Percentage Damage: Deal damage equal to 1.5% of the target's Max Health, with an extra 0.057% damage for each point of Rage
Vicious Rampage

Vicious Rampage

Weapon

Dash forward and unleash a <Orange>Claw Strike</>.

Key: Right Click
Range: 3m
Casting: Movement-based damage ability
Cooldown: 3s
Base Damage: 15 damage per strike
Average Speed: 44m/s
Maximum Distance: 7.5m
Percentage Damage: Deal damage equal to 1.5% of the target's Max Health, with an extra 0.057% damage for each point of Rage
Undying Animal

Undying Animal

Normal

Unleash a fierce howl to briefly reduce incoming damage.

Key: E
Cooldown: 16s
Duration: 5s
Damage Reduction: 40%
Feral Leap

Feral Leap

Normal

Leap like an animal to snatch the first enemy upon impact and <Debuff>Smash</> them to the ground. Unleashing this ability will enhance his normal attack to <Orange>Berserk Claw Strike</> for a brief period.

Key: SHIFT
Cooldown: 12s
Smash Damage: 35
Snatch Damage: 35
Knockdown Duration: 0.75s
Berserk Claw Strike Duration: 5s
Berserk Claw Strike Base Damage: 6 damage per strike
Berserk Claw Strike Attack Interval: 5.88 strikes per second
Berserk Claw Strike Maximum Distance: 3.5m
Berserk Claw Strike Percentage Damage: Deal damage equal to 1% of the target's Max Health, with an extra 0.035% damage for each point of Rage
Savage Claw

Savage Claw

Normal

Slash with Adamantium claws for a <Orange>Claw Strike</>. Unleashing Feral Leap will enhance it to <Orange>Berserk Claw Strike</> for a brief period.

Key: Left Click
Casting: Melee
Base Damage: 15 damage per strike
Attack Interval: The first three strikes have an interval of 0.27s between them, while the fourth strike has a 0.84s interval from the third strike
Maximum Distance: 3.5m
Percentage Damage: Deal damage equal to 1.5% of the target's Max Health, with an extra 0.057% damage for each point of Rage
Last Stand

Last Stand

Ultimate

<Debuff>Launch Up</> enemies ahead and spiral through the air, sweeping up enemies along the path and delivering a devastating impact at the landing point. Impact deals extra damage based on <Orange>Rage</> accumulated.

Key: Q
Energy Cost: 2800
Impact Range: 8m spherical radius
Knockdown Time: 0.75s
Knockback Range: 8m spherical radius
Knockback Damage: 50
Impact Base Damage: 50
Impact Percentage Damage: Deal damage equal to 10% of the target's Max Health, with an extra 0.3% damage for each point of Rage
Snatching Damage Over Time: 20/s

Metal Cannonball

Normal

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