Winter Soldier

Winter Soldier

James "bucky" Barnes

Role

DUELIST

Attack Type

Projectile Heroes

Difficulty

3 / 5

Team

Avengers

Description

Terrifying experiments turned him into a brainwashed assassin, but now James "Bucky" Barnes is in control of his own fate once again. With his enhanced mechanical arm, the Winter Soldier is primed to deliver earth-shattering blows to any foe in his path!

Abilities

Ceaseless Charge

Ceaseless Charge

Normal

Roterstern reloads automatically while the bionic arm is in action, granting the Winter Soldier <Buff>Bonus Health</>.

Key: Passive
Bonus Health (Self): 40 (Bionic Hook & Tainted Voltage), 50 (Trooper's Fist, Kraken Impact)

Unknown Ability

Melee

Health: 275
Movement Speed: 6 m/s
Roterstern

Roterstern

Weapon

Fire explosive rounds with his blaster, Roterstern, damaging the target hit and enemies behind them.

Key: Left Click
Ammo: 3
Range: Cone-shaped spell field with a 5m radius and an apex angle of 90°
Casting: Straight-line projectile that generates a spell field upon impact
Fire Rate: 2.5 rounds per second
Critical Hit: Projectile: Yes; Spell Field: No
Damage Falloff: Falloff begins at 20m, decreasing to 70% at 40m
Projectile Speed: 180 m/s
Special Mechanic: Enemies that take damage from the projectile will no longer receive damage from the spell field
Projectile Damage: 75
Spell Field Damage: 65
Bionic Hook

Bionic Hook

Normal

Charge up and launch a hook with his bionic arm, reeling in the first target hit and enemies lurking behind.

Key: Right Click
Range: Cone-shaped spell field with a 4.5m radius and an apex angle of 80°
Casting: Straight-line projectile that generates a spell field upon impact
Cooldown: 12s
Charge Time: 0.5s - 4s
Projectile Speed: 80 m/s
Projectile Damage: 15
Spell Field Damage: 20
Trooper's Fist

Trooper's Fist

Normal

Dash forward, seizing enemies along the path, and <Debuff>Launch Up</> enemies in front at the end of the dash.

Key: SHIFT
Range: Length: 4.5m, Width: 4.5m, Height: 2m
Casting: Movement-based damage ability
Cooldown: 12s
Seize Damage: 25
Average Speed: 30 m/s
Special Effect: Second strike applies a 1s debuff to enemies hit, preventing them from using mobility abilities
Knockback Damage: 65
Maximum Distance: 9m
Tainted Voltage

Tainted Voltage

Normal

Charge up and launch a powerful electrical punch with the bionic arm in the target direction, dealing damage to enemies within range and <Debuff>Slowing</> them. This ability can <Debuff>Knock Down</> flying heroes.

Key: E
Damage: 55
Casting: Projectile that fires in a straight trajectory
Cooldown: 6s
Slow Rate: -35%
Slow Duration: 2s
Projectile Speed: 100 m/s
Special Mechanic: Projectiles pierce through enemies
Kraken Impact

Kraken Impact

Ultimate

Leap high, then dash forward and slam down with the bionic arm, dealing damage to enemies in range, marking them for <Orange>Culling</>. Marked enemies will perish instantly if their health falls below a certain threshold, recharging the bionic arm for another <Orange>Kraken Impact</> within a short period.

Key: Q
Range: 5m spherical radius
Casting: Spherical Spell Field
Energy Cost: 3100
Culling Duration: 5s
Culling Threshold: 15% Health
Spell Field Damage: 80
Next Kraken Impact After A Culling: 8s

Unknown Ability

Normal

Health: 275
Movement Speed: 6 m/s

Reload

Normal

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