Thor

Thor

Thor Odinson

Role

VANGUARD

Attack Type

Melee Heroes

Difficulty

3 / 5

Team

Avengers, Godsofasgard

Description

The son of Odin taps into his divine power to call forth thunder and lightning, raining down relentless fury upon his enemies. With his mighty hammer Mjölnir in hand, Thor effortlessly asserts his dominance on the field of combat.

Abilities

Thorforce

Thorforce

Normal

Consume <Orange>Thorforce</> to gain <Buff>Bonus Health</>. Landing <Orange>Mjölnir Bash</> on an enemy instantly recharges <Orange>Thorforce</>.

Key: Passive
Bonus Max Health: 150
Maximum Thorforce: 3
Thorforce Recovery Speed: 5s per Thorforce
Bonus Health Per Thorforce: Each point of Thorforce consumed grants 75 Bonus Health, while abilities that consume 3 points of Thorforce grant 150 Bonus Health
Thorforce Consumption Cooldown: 1.5s
Mjolnir Bash Energy Recovery Per Thorforce: 5s
Mjölnir Bash

Mjölnir Bash

Weapon

Wield Mjölnir to strike enemies. When <Orange>Awakened</>, Thor can launch lightning arc waves to deal damage.

Unknown Ability

Normal

Health: 600
Movement Speed: 6.5 m/s
Hammer Throw

Hammer Throw

Normal

Throw Mjolnir forward which then returns. Restore <Orange>Thorforce</> upon hit.

Key: Right Click
Damage: Outward Projectile Damage: 45; Returning Projectile Damage: 20
Casting: Launch a single-target projectile that returns after a delayed hit
Cooldown: 6s
Critical Hit: No
Maximum Distance: 24m
Projectile Speed: The projectile travels outward at a speed of 60m per second and returns at a speed of 80m per second
Lightning Realm

Lightning Realm

Normal

Summon lightning to restore <Orange>Thorforce</> based on the number of hit enemies. Enemies leaving the Lightning Realm will suffer <Debuff>Slow</> and <Debuff>Grounded</> effects.

Key: E
Range: 5m spherical radius
Damage: Deal 40 damage when enemies cross the boundaries
Casting: Persistent Spell Field
Cooldown: 12s
Special Effect: For each enemy within the spell area, 1 point of Thorforce is restored. Enemies that cross the boundary will be Slowed by 30%, Enemies that cross the boundary will receive an additional debuff that restricts aerial abilities for 2s.
Maximum Duration: 4s
Storm Surge

Storm Surge

Normal

Hold to spin Mjölnir before dashing forward in the controlled direction, <Debuff>Knocking Back</> enemies.

Key: SHIFT
Damage: No Charge Damage: 40; Full Charge Damage: 60
Casting: Charged Dash
Dash Distance: No charge: 10m; Full charge: 20m. When carrying an enemy, the ranges are 6m with no charge and 13m with full
Thorforce Cost: 1
Maximum Charge Time: 2s
Awakening Rune

Awakening Rune

Normal

Consume <Orange>Thorforce</> to enter the <Orange>Awakened</> state, granting <Buff>Bonus Health</> and enhancing Mjölnir Bash. Gain <Orange>Thorforce</> upon exiting the state.

Key: F
Range: 3m spherical radius
Damage: Projectile Damage: 70, Spell Field Damage: 15 per second
Casting: Ability Enhancement
Duration: 5s
Key (Enhanced): Left Click
Special Effect: Inflict damage over time on nearby enemies; After casting Awakening Rune, you can manually cancel the Awakened state after a brief delay. At the end of the Awakened state, Thor restores 1 point of Thunderforce.
Thorforce Cost: 3
Attack Interval: The first three stages last for 0.4s each, while the fourth stage lasts for 0.8s
Projectile Speed: 60 m/s
Max Shield Duration: 2.5s
God Of Thunder

God Of Thunder

Ultimate

Soar upwards and smite the ground after charging for a duration, inflicting damage and <Debuff>stunning</> enemies within range.

Key: Q
Range: The sustained spell field is cylindrical, measuring 8m in radius and 20m in height, whereas the one-time spell field has an 8m spherical radius
Damage: The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage
Height: 9m
Casting: A persistent spell field that generates a one-time spell field upon expiration
Duration: 1.5s
Energy Cost: 3100
Special Effect: After Ultimate Ability lands, Stun surrounding enemies for 1s

Unknown Ability

Normal

Health: 600
Movement Speed: 6.5 m/s
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