The Thing

The Thing

Benjamin Grimm

Role

VANGUARD

Attack Type

Melee Heroes

Difficulty

1 / 5

Team

Fantasticfour

Description

Benjamin J. Grimm is unquestionably the rock star of any team he's on. Always at the forefront of the fight, the Thing shields his allies with his unbreakable form, selflessly fending off any harm that comes their way.

Abilities

Unyielding Will

Unyielding Will

Normal

Immune to <Debuff>launch-up</>, <Debuff>knock-back</>, and other displacement effects.

Key: PASSIVE
Special Effect: Immune to launch-up, knock-back, and other displacement effects
Rocky Jab

Rocky Jab

Weapon

Rapidly punch forward.

Key: Left Click
Damage: Double strike, 40 per hit
Casting: Single-cast Spell Field
Attack Range: 4m
Attack Interval: Double strike 0.33s between attacks, 1s between sets.
Stone Haymaker

Stone Haymaker

Weapon

Deliver a devastating Heavy Blow that inflicts additional damage with each strike! Upon hit, gain <Buff>Bonus Health</>. Can <Debuff>Knock Down</> flying enemies.

Key: Right Click
Damage: 55+8% of enemies' max Health per hit
Casting: Single-cast Spell Field
Attack Range: 8m
Special Effect: Move forward 3 meters while punching; gain Bonus Health equal to damage dealt (up to 100); once hit, this ability can knock down flying enemies to the ground
Yancy Street Charge

Yancy Street Charge

Normal

Continuously charge forward, <Debuff>launching up</> enemies and leaving behind a zone at the final position that prevents the use of mobility abilities.

Key: SHIFT
Damage: Charge: 30; ground slam: 20; immobilization zone: 15 per/s
Cooldown: 10s
Duration: 5s
Movement Boost: 100%
Special Effect: Gain 200 Bonus Health during skill activation
Spell Field Range: Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field
Embattled Leap

Embattled Leap

Normal

Jump toward an ally and apply <Buff>damage reduction</> to yourself and allies within the landing area.

Key: E
Casting: Targeted
Cooldown: Basic Cooldown 3s, with a charge of 10s per use
Special Effect: Apply a 20% damage reduction effect to self and 20% damage reduction to all allies within 5m of his landing point for 3s
Maximum Distance: 20m
Battle Blitz

Battle Blitz

Normal

Jump toward an enemy and apply <Debuff>Vulnerability</> to enemies within the landing area.

Key: F
CASTING: Targeted
COOLDOWN: Basic Cooldown 3s, with a charge of 10s per use, shares the same Cooldown with the E Key ability
SPECIAL EFFECT: Apply a 20% Vulnerability to all enemies within 5m of his landing point for 3s
MAXIMUM DISTANCE: 20m
Clobberin' Time

Clobberin' Time

Ultimate

Use immense power to launch all enemies in front of you into the air.

Key: Q
Range: Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
Damage: 100
Energy Cost: 2800
Special Effect: Stun duration 2.5s
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