The Punisher

The Punisher

Frank Castle

Role

DUELIST

Attack Type

Hitscan Heroes

Difficulty

1 / 5

Team

Marvelknights

Description

Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!

Abilities

The Punisher Switches Main Weapon

Normal

The Punisher Reloads

Normal

Warrior's Gaze

Warrior's Gaze

Normal

Retain vision of enemies that disappear from view for a short duration.

Key: Passive
Range: 30m spherical radius
Duration: 3s
Special Effect: Retain vision of enemies that disappear from view for a short duration
Unyielding Resolve

Unyielding Resolve

Normal

Attack nearby enemies to restore health.

Adjudication

Adjudication

Weapon

Fire at enemies with Adjudication, his Automatic Rifle.

Key: Left Click
Ammo: 40
Damage: 19 damage per round
Casting: Rapid-fire projectile
Fire Rate: 10 rounds per second
Critical Hit: Yes
Damage Falloff: Falloff begins at 20m, decreasing to 85% at 40m
Crosshair Spread Radius (at 10m): Up to a 0.075m radius.
Scourge Grenade

Scourge Grenade

Normal

Throw a smoke grenade forward to <Debuff>Block Enemies' Vision</> and leap backward.

Key: Right Click
Range: 5m spherical radius
Damage: 45
Casting: Projectile with an arced trajectory
Cooldown: 8s
Special Effect: Create a temporary smokescreen that obstructs vision
Projectile Speed: 40 m/s
Backward Jump Distance: 9m
Deliverance

Deliverance

Weapon

Fire at enemies with Deliverance, his Shotgun.

Key: Left Click
Ammo: 8
Damage: 10 damage per round
Casting: Shotgun projectiles that hit instantly
Fire Rate: 1.43 rounds per second
Critical Hit: Yes
Damage Falloff: Falloff begins at 8m, decreasing to 40% at 15m
Bullets Fired Each Cast: 16
Crosshair Spread Radius (at 10m): 0.6m
Vantage Connection

Vantage Connection

Normal

Launch a hook to generate a cable that enables Punisher to move rapidly by pressing {Interactive}.

Key: SHIFT
Casting: Dash
Cooldown: 20s
Dash Speed: 25 m/s
Cable Length: 5m - 35m
Cable Attachment Angle: 20° - 160°

Connection Glide

Normal

(Press F key for swift movement.)

Culling Turret

Culling Turret

Normal

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage.

Key: E
Ammo: 200
Damage: 10 damage per round
Casting: Rapid-fire projectiles that create a spell field upon impact
Cooldown: 20s
Fire Rate: 12.5 rounds per second
Turret Health: 600
Explosion Range: 3m spherical radius
Explosion Damage: 10 damage per round
Crosshair Spread Radius (at 10m): Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Culling Turret Fire

Culling Turret Fire

Normal

Final Judgement

Final Judgement

Ultimate

Unleash two gatling guns and missiles to attack enemies.

Key: Q
Ammo: Infinite
Damage: 50
Casting: Rapid-fire projectiles that hit instantly and have a tracking trajectory
Duration: 10s
Fire Rate: 33.33 rounds per second
Energy Cost: 3700
Gatling Gun:  
Critical Hit: Yes
Damage Falloff: Falloff begins at 20m, decreasing to 70% at 40m
Projectile Speed: 60 m/s
Slow Rate While Idling: -10%
Interval Between Volleys: 3s
Maximum Locking Distance: 40m
Slow Rate While Shooting: -30%
Interval Between Missiles: 0.3s
Shoulder-mounted Missiles:  
Crosshair Spread Radius (at 10m): Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
Maximum Number of Missiles Per Volley: 8
Maximum Number of Locked-on Missiles Per Target: 3

Final Judgement Fire

Ultimate

The Punisher Back-mounted Missiles

Ultimate

The Punisher Rifle - Melee Basic Attack

Melee

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