Rogue

Rogue

Anna Marie

Role

VANGUARD

Attack Type

Melee Heroes

Difficulty

5 / 5

Team

X_men, Mutants

Description

Anna Marie possesses the Mutant ability to absorb the powers of others with a touch. Her ever-adaptable arsenal of superhuman abilities helps turn the tide of any fight. After touching Raw Chronovium, Rogue's strength soared to new heights, allowing her to overwhelm enemies with unstoppable force!

Abilities

Power Surge Punch

Power Surge Punch

Weapon

Punch forward with both fists.

Key: Left Click
Damage: The first two strikes deal 35 damage, while the third strike deals 45 damage
Casting: Melee
Attack Speed: The first two strikes: 0.33s/hit; the third strike: 0.73s/hit
Maximum Distance: 4.5m

Power Surge Punch (v)

Melee

Defensive Stance

Defensive Stance

Normal

Absorb nearby <Orange>projectiles</> and reduce incoming damage; absorbed damage powers up your next <Orange>Southern Brawl</>.

Key: Right Click
Maximum Energy: 100
Special Effect: The reduced damage transforms into backlash energy that powers up the next Southern Brawl.
Damage Reduction: 60%
Energy Consumption: 60/s
Energy Recovery Speed: 15/s
Maximum Backlash Energy: 100
Maximum Backlash Energy Falloff: 20/s
Energy Required to Activate the Ability: 30
Reduced Damage-Backlash Energy Conversion Ratio: 0.27
Southern Brawl

Southern Brawl

Normal

While in <Orange>Defensive Stance</>, dash forward and slam enemies in front, dealing area damage.

Key: Left Click
Cooldown: 6s
Base Damage: 40
Dash Distance: 8m
Special Effect: Launch up the enemies hit
Maximum Distance: 8m
Backlash Energy-Extra Damage Conversion Ratio: 0.9
Chrono Kick Combo

Chrono Kick Combo

Normal

Dash forward and launch the enemy, entering flight; activate again to <Debuff>Knock Down</> nearby enemies. Your next two <Orange>Power Surge Punch</> attacks become ranged, piercing enemies and granting <Buff>Bonus Health</>.

Key: E
Cooldown: 10s
Special Effect: Launch up the enemy hit, entering flight. The next two Power Surge Punch attacks become ranged, and Chrono Kick Combo can be unleashed again.
Projectile Speed: 100 m/s
Projectile Damage: 60
Spell Field Range: Box shaped spell field. Length: 6.5m; Width: 4.5m; Height: 2m
Spell Field Damage: 30
Maximum Flight Duration: 3s
Knock Down Spell Field Range: 6m radius spherical spell field
Knock Down Spell Field Damage: 30
Projectile Maximum Flying Distance: 20m
Chrono Kick Combo: Follow-up

Chrono Kick Combo: Follow-up

Normal

Chrono Kick Combo: Ranged Attack

Chrono Kick Combo: Ranged Attack

Weapon

Fatal Attraction

Fatal Attraction

Normal

Dash forward. Press again to unleash a burst of <Orange>Chronovium Power</> from her ring, dealing continuous damage to nearby foes; after a delay, the energy retracts, pulling all enemies towards Rogue.

Key: SHIFT
Cooldown: 17s
Dash Damage: 30
Dash Distance: 10m
Special Effect: Launch up enemies hit
Retrieve Spell Field Damage: 30
Spreading Spell Field Range: Cylindrical Spell Field with a height of 3m, whose radius will expand to 8m after 0.8s
Spreading Spell Field Damage: 40/s
Ability Absorption

Ability Absorption

Normal

Dash forward to knock down your target and <Orange>absorb their energy</>; after <Orange>absorbing</>, replace <Orange>Ability Absorption</> with one of their abilities or refresh <Orange>Fatal Attraction</>. Also, <Orange>absorb</> Health and stats based on their role.

Key: F
Cooldown: 25s
Dash Distance: 10m
Special Effect: After absorbing, replace Ability Absorption with one of their abilities or refresh Fatal Attraction.
Absorption Process: 0.75s
Absorbed Ability Duration: 10s
Absorption Damage Over Time: 30/s
Absorption Healing Over Time: 60/s
Boost from Duelist Ability Absorption: 20% Damage Boost
Boost from Vanguard Ability Absorption: 125 Maximum Health
Debuff to the Duelist Absorption Target: Reduce 3% damage dealt
Boost from Strategist Ability Absorption: Self healing 20/s
Debuff to the Vanguard Absorption Target: Reduce 20 Maximum Health
Debuff to the Strategist Absorption Target: Reduce 4% healing dealt
Heartbreaker

Heartbreaker

Ultimate

Continuously absorb Ultimate Ability Energy from nearby enemies and steal stats based on their role.

Key: Q
Duration: 8s
Energy Cost: 3400
Spell Field Range: 8m radius spherical spell field
Spell Field Damage: 15/s
Maximum Stats Stolen from Vanguards: Self healing 75/s
Ultimate Ability Energy Absorption Speed: Absorb 4% of ultimate ability energy per second

Hearts As One

Normal

Gambit shares kinetic energy with Magneto and Rogue. When Magneto activates this ability, <Orange>Iron Volley</> is replaced with <Orange>Ace Greatsword</>, which detonates upon striking enemies. The explosion leaves residual kinetic energy within the target, inflicting secondary damage after a brief delay. When Rogue activates the ability, each of her attacks causes a kinetic explosion that damages nearby enemies and heals nearby allies.

Key: C
Cooldown: 30s
Spell Field Range: 8m radius spherical spell field
Spell Field Damage: 5+targets' 3% Maximum Health
Spell Field Healing: 55
Spell Field Duration: 8s
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