Namor

Namor

Namor Mckenzie

Role

DUELIST

Attack Type

Projectile Heroes

Difficulty

2 / 5

Team

Avengers, Mutants, Villains

Description

The unrivaled King of the Seas, Namor surfs into battle on a mighty wave with an army of fierce aquatic creatures in his wake. When ancient horns of war blare, devastation soon follows as deadly waters engulf the arena.

Abilities

Unknown Ability

Melee

Health: 275
Movement Speed: 6 m/s
Trident Of Neptune

Trident Of Neptune

Weapon

Throw the trident forward, reducing <Orange>Aquatic Dominion's</> cooldown upon enemy impact. Critical hits cause <Orange>Monstro Spawn</> to enter a berserk state, gaining increased Attack Speed.

Key: Left Click
Ammo: Infinite
Damage: 75
Casting: Projectile with an arced trajectory
Fire Rate: 1.09 rounds per second
Critical Hit: Yes
Projectile Speed: 150 m/s
Aquatic Dominion Charge Per Hit: 0.084
Wrath Of The Seven Seas

Wrath Of The Seven Seas

Normal

Launch the trident forward to damage nearby enemies, then direct all <Orange>Monstro Spawn</> to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, <Orange>Monstro Spawn</> to enter a berserk state, gaining increased Attack Speed.

Key: Right Click
Range: 3m spherical radius
Casting: Arced projectile that generates a spell field upon impact
Cooldown: 6s
Projectile Speed: 150 m/s
Projectile Damage: 40
Spell Field Damage: 60
Spell Field Damage Falloff: 50% falloff at 3m
Enhanced Monstro Spawn Projectile Speed: 120 m/s
Enhanced Monstro Spawn Projectile Damage: 60
Blessing Of The Deep

Blessing Of The Deep

Normal

Summon a protective barrier while flying upwards.

Key: SHIFT
Cooldown: 20s
Maximum Duration: 3s
Vertical Moving Distance: 7m
Tide Fall

Tide Fall

Normal

HOLD {Jump} to fall slowly.

Aquatic Dominion

Aquatic Dominion

Normal

Summon a <Orange>Monstro Spawn</> that can autonomously attack enemies.

Key: E
Casting: Arced Trajectory (Summon Monstro Spawn), Direct Hit (Monstro Spawn)
Charges: 2
Default:  
Duration: 2s
Enhanced:  
Monstro Spawn Damage: 11
Monstro Spawn Health: 100
Default Charging Speed: 0.083/s
Monstro Spawn Fire Rate: 5 rounds per second
Monstro Spawn Attack Range: 40m
Monstro Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
Monstro Spawn Maximum Duration: 8s
Monstro Spawn Maximum Quantity: 2
Projectile Speed (Summon Monstro Spawn): 30 m/s

Monstro Spawn - Normal Attack

Normal

Monstro Spawn - Enhanced Water Blast

Normal

Frozen Spawn

Normal

Luna Snow infuses ice energy into {104700}, who then can tap into the ice energy to power up abilities at will.

Ice Monstro Spawn - Normal Attack

Normal

Ice Monstro Spawn - Enhanced Water Blast

Normal

Gamma Ray

Normal

Ultra Beam

Normal

Horn Of Proteus

Horn Of Proteus

Ultimate

Summon Giganto to leap atop enemies within range, disabling their mobility abilities.

Key: Q
Range: A cylindrical spell field with an inner circle radius of 3.5m, an outer circle radius of 9m, and a height of 3m
Damage: Inner Circle Damage: 500; Outer Circle Damage: 180
Casting: Cylindrical Spell Field
Hit Delay: 1.5s
Energy Cost: 3100
Maximum Distance: 30m
Immobilize Duration: 1.5s

Gamma Monstro

Normal

Hulk charges Namor and Black Panther with gamma radiation. Namor can summon an extra <Orange>Gamma Monstro</> which will continuously fire gamma rays at locked-on enemies. The longer the rays hit, the higher the damage. Black Panther's Vibranium armor is enhanced; when his health is low he receives a gamma shield, blocking incoming attacks and becoming <Buff>Unstoppable</>.

Unknown Ability

Normal

Health: 275
Movement Speed: 6 m/s

Unknown Ability

Normal

Health: 275
Movement Speed: 6 m/s
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