Moon Knight

Moon Knight

Marc Spector

Role

DUELIST

Attack Type

Projectile Heroes

Difficulty

3 / 5

Team

Marvelknights

Description

As the avatar of the Egyptian God of Vengeance, Marc Spector's body has been enhanced by Khonshu himself. Bathed in a luminous aura that pierces the darkness, Moon Knight glides through the night, ready to sear his enemies with his master's sacred Ankhs.

Abilities

Triple Eclipse

Triple Eclipse

Melee

Perform a combo with his truncheon, and the third strike will slightly <Debuff>Launch Up</> enemies.

Key: V
Casting: Melee
Maximum Distance: 3m
Crescent Dart

Crescent Dart

Weapon

Unleash Crescent Darts forward that can bounce between enemies and <Orange>Ankhs</>, dealing damage to enemies.

Key: Left Click
Ammo: 30
Damage: 25 damage per round
Casting: Triple shot that fires in a straight trajectory
Fire Rate: The firing interval between shots is 0.05s, with an interval of 0.57s between each round of shooting
Critical Hit: Yes
Damage Falloff: Falloff begins at 30m, decreasing to 50% at 50m
Projectile Speed: 150m/s
Maximum Bounce Distance: 7m
Damage Falloff Per Bounce: -20%
Maximum Number of Bounces: 3

Moon Knight Reload

Normal

Crescent Dart

Weapon

Unleash Crescent Darts forward that can bounce between enemies and <Orange>Ankhs</>, dealing damage to enemies.

Key: Left Click
Ammo: 30
Damage: 25 damage per round
Casting: Triple shot that fires in a straight trajectory
Fire Rate: The firing interval between shots is 0.05s, with an interval of 0.57s between each round of shooting
Critical Hit: Yes
Damage Falloff: Falloff begins at 30m, decreasing to 50% at 50m
Projectile Speed: 150m/s
Maximum Bounce Distance: 7m
Damage Falloff Per Bounce: -20%
Maximum Number of Bounces: 3
Moon Blade

Moon Blade

Normal

Launch forward a Moon Blade that can bounce between enemies and <Orange>Ankhs</>, dealing damage to enemies while granting you <Buff>Bonus Health</>.

Key: Right Click
Damage: 80
Casting: Projectile that fires in a straight trajectory
Charges: 2
Cooldown: 6s
Bonus Health: 25
Critical Hit: Yes
Damage Falloff: Falloff begins at 30m, decreasing to 50% at 50m
Projectile Speed: 120m/s
Maximum Bounce Distance: 7m
Damage Falloff Per Bounce: -20%
Maximum Number of Bounces: 3
Ancient Ankh

Ancient Ankh

Normal

Fire an <Orange>Ankh</> to <Debuff>Knock</> enemies within its radius airborne towards the center.

Key: E
Casting: Straight-line projectile that generates a spell field upon impact
Cooldown: 12s
Pull-In Range: 5m spherical radius
Bouncing Range: 7m spherical radius
Pull-In Damage: 20
Projectile Speed: 60m/s
Moonlight Hook

Moonlight Hook

Normal

Launch a frontal grappling hook that pulls Moon Knight towards it.

Key: F
Casting: Dash
Cooldown: 15s
Maximum Distance: 21.5m/s
Grappling Hook Speed: 120m/s
Grappling Hook Length: 25m
Night Glider

Night Glider

Normal

Enter a gliding state.

Key: SHIFT
Descending Speed: 1.5m/s
Horizontal Movement Speed: 8.7m/s
Hand Of Khonshu

Hand Of Khonshu

Ultimate

Open a portal that allows Khonshu to bombard enemies with his talons.

Key: Q
Range: 5m spherical radius
Damage: 150 damage per hit
Casting: Delayed Spherical Spell Field
Duration: 4.5s
Frequency: 4 hits per second
Energy Cost: 2800
Damage Falloff: Start at 1.5m, 70% falloff at 5m
Number of Hits: 18
Descending Range: 8m radius
Rising Leap

Rising Leap

Normal

Perform a double jump.

Key: Space
Cooldown: 6s

Moon God's Chosen

Normal

Blessed by Khonshu, Blade gains a new ability. When activated, Blade swings his <Orange>Ancestral Sword</> in a powerful slash, dashing forward a short distance. At the end of the dash, he swiftly slashes four times, each strike sending a <Orange>Darkmoon Blade</>forward. When a <Orange>Darkmoon Blade</> hits an enemy, it bounces to nearby targets.

Key: Passive
Team-Up Bonus: 5% Damage Boost
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