Mister Fantastic

Mister Fantastic

Reed Richards

Role

DUELIST

Attack Type

Melee Heroes

Difficulty

3 / 5

Team

Fantasticfour

Description

Reed Richards believes that true strength comes from remaining flexible, both mentally and physically. Mister Fantastic's elastic body, which can twist and stretch into any form with ease, is almost as impressive as his brilliant mind.

Abilities

Elastic Strength

Normal

Using abilities generates <Orange>Elasticity</>. Reaching full <Orange>Elasticity</> triggers an Inflated state that increases Maximum Health, boosts damage, and enables the use of <Orange>Reflexive Rubber</>.

Key: Passive
Damage: 80
Max Elasticity: 100
Movement Boost: 20%
Special Effect: gain 350 Maximum Health and a one-time heal of 350, which is removed upon exiting the Inflated state
Attack Interval: 0.92s per hit
Maximum Distance: 8m
Inflated Duration: 6s

Inflated-standard Shapeshift

Normal

Standard-distended Shapeshift

Normal

Stretch Punch

Stretch Punch

Weapon

Stretch out a forward punch to attack enemies.

Key: Left Click
Ammo: Infinite
Casting: Straight Spell Field
Critical Hit: None
Attack Interval: 1.1s per hit
Special Mechanic: Swinging your arms can attack multiple targets
Gained Elasticity: 8
Spell Field Range: 15m
Spell Field Damage: 65

Inflated State Elastic Strike

Weapon

Distended Grip

Distended Grip

Normal

Extend arms forward to entangle an enemy, then press {PrimaryAttack} to pull the hit enemy toward you, or select and yank another enemy, <Debuff>knocking them airborne</> against each other. Hit targets are <Debuff>Immobilized</>.

Key: Right Click
Casting: Projectile that fires in a straight trajectory
Cooldown: 6s
Special Effect: After successfully pulling an enemy with Distended Grip, the target is afflicted with a 1-second immobilize effect
Projectile Speed: 60 m/s
Gained Elasticity: 30
Dual-Target Pull Damage: 30
Initial Projectile Range: 20m
Single-Target Pull Range: 10m
Initial Projectile Damage: 20
Single-Target Pull Damage: 50
Secondary Projectile Damage: 20
Secondary Release Maximum Distance: 25m

Distended Grip Additionally Activates Left-hand Attack

Normal

Flexible Elongation

Flexible Elongation

Normal

Gain a <Buff>Shield</>, select a target, and dash towards them, dealing damage to enemies and granting a <Buff>Shield</> to allies.

Key: E
Damage: 30
Charges: 2
Cooldown: 8s
Slow Rate: -35%
Slow Duration: 1.5s
Gained Elasticity: 20
Bonus Health (Ally): 75
Bonus Health (Self): 75
Maximum Select Distance: 15m
Reflexive Rubber

Reflexive Rubber

Normal

Stretch body to absorb damage before launching stored damage in the targeted direction.

Key: SHIFT
Cooldown: 12s
Shield Value: 300
Self Slow Rate: -35%
Maximum Duration: 3s
Reflected Projectile Speed: 80 m/s
Damage Absorbed - Damage Reflected Conversion Rate: 60%

Reflexive Rubber: Standard Wall - Standard

Normal

Brainiac Bounce

Brainiac Bounce

Ultimate

Leap upward and smash the ground, <Debuff>slowing</> enemies within range. Can leap again upon landing a hit.

Key: Q
Range: 10m spherical radius
Casting: Spherical Spell Field
Slow Rate: Per Leap -10%, Can Stack, Max -60%
Energy Cost: 3400
Maximum Leaps: 6
Minimum Leaps: 3
Slow Duration: 3s
Damage Falloff: Start at 3m, 71.4% falloff at 10m
Special Mechanic: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state
Spell Field Damage: Initial 70, Each Additional Leap +14, Max 140
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