Mantis

Mantis

Role

STRATEGIST

Attack Type

Projectile Heroes

Difficulty

1 / 5

Team

Guardiansofthegalaxy

Description

Mantis uses her impressive mental abilities and her penchant for plant control to anchor any team she fights alongside. Her powers tap into a limitless flow of life energy, gently nourishing everything she touches.

Abilities

Life Energy Blast

Life Energy Blast

Weapon

Fire an energy thorn and regain one <Orange>Life Orb</> after a critical hit.

Key: Left Click
Ammo: 15
Damage: 55 damage per round
Casting: Single-cast projectile with delayed impact
Fire Rate: 2.5 rounds per second
Critical Hit: Yes
Damage Falloff: No falloff
Special Effect: Critical hit generates 1 Life Orb
Projectile Speed: 150m/s

Unknown Ability

Normal

Health: 250
Movement Speed: 6m/s
Life Orb Cooldown: 4 charges, with each charge taking 3s to recharge

Unknown Ability

Melee

Health: 250
Movement Speed: 6m/s
Life Orb Cooldown: 4 charges, with each charge taking 3s to recharge
Nature's Favor

Nature's Favor

Normal

Receive a <Buff>Movement Boost</> when not injured and <Orange>Healing Over Time</> when consuming <Buff>Life Orbs</>.

Key: Passive
Duration: 8s
Healing Amount: 12.5 per second
Special Effect: Consume Life Orbs to receive Healing Over Time
Out-of-Combat Movement Speed: 7.5m/s
Time Required to Leave Combat: 3s
Allied Inspiration

Allied Inspiration

Normal

Consume <Orange>Life Orbs</> to grant allies a <Buff>Damage Boost</>.

Key: E
Casting: Targeted
Cooldown: Consume 1 Life Orb
Duration: 8s (16s maximum duration)
Damage Boost: 12%
Spore Slumber

Spore Slumber

Normal

Throw a spore to <Debuff>Sedate</> the nearest enemy.

Key: SHIFT
Range: 3m spherical radius
Damage: 10
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 15s
Special Effect: A Mantis illusions will manifest beside the sedated heroes. Allies can attack this illusion to awaken the affected hero
Illusion Health: 100
Sedation Duration: 3.5s
Healing Flower

Healing Flower

Normal

Consume <Orange>Life Orbs</> to grant allies <Buff>Healing Over Time</>.

Key: Right Click
Casting: Targeted
Cooldown: Consume 1 Life Orb
Duration: 8s (16s maximum duration)
Special Effect: Healing Flower provides two types of healing effects: One-time Healing and Healing Over Time
One-time Healing Amount: 55
Healing Over Time Amount: 10 + 2.5% of the target's maximum Health per second
Soul Resurgence

Soul Resurgence

Ultimate

Release energy around her while moving, providing <Buff>Healing Over Time</> and <Buff>Movement Boosts</> for surrounding allies. Excess healing converts to <Buff>Bonus Health</>.

Key: Q
Range: 15m spherical radius
Casting: Persistent spell field that surrounds the caster
Duration: 8s
Energy Cost: 4300
Healing Amount: 150
Movement Boost: 3m/s
Excess Healing/Max Health Conversion: 150
Caster & Ally One-time Healing Amount: 200
Excess Healing/Bonus Health Conversion: 100%
Natural Anger

Natural Anger

Normal

Consume <Orange>Life Orbs</> to grant herself a <Buff>Damage Boost</>.

Key: F
Casting: Instant Cast
Cooldown: Consume 1 Life Orb
Duration: 8s (the duration cannot stack; repeatedly casting will only refresh the duration)
Damage Boost: 12%
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