Jeff The Land Shark

Jeff The Land Shark

Jeff

Role

STRATEGIST

Attack Type

Projectile Heroes

Difficulty

1 / 5

Team

Avengers

Description

Most land sharks are vicious creatures of the deep... but not Jeff! This adorable and mischievous little guy brings joy and healing to every battle. But if the tide turns, Jeff can morph into a voracious beast, capable of swallowing an army of foes in a single gulp!

Abilities

Joyful Splash

Joyful Splash

Weapon

Unleash a splash that damages enemies and heals allies.

Key: Left Click
Ammo: 100
Damage: 70/s
Casting: Rapid-fire, delayed projectile
Fire Rate: 20 rounds per second
Damage Falloff: Damage falloff starts at 20m to a maximum of 65% at 40m
Healing Amount: 130/s
Projectile Speed: 100m/s
Aqua Burst

Aqua Burst

Normal

Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range. Direct hits <Debuff>Launch Up</> enemies.

Key: Right Click
Range: 3m spherical radius
Damage: Projectile Damage: 25 damage per round, Spell Field Damage: 45 damage per cast
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 3 charges, with each charge taking 3s to recharge
Fire Rate: 1.75 rounds per second
Critical Hit: No
Damage Falloff: Falloff begins at 1m, decreasing to 50% at 3m (projectile damage has no falloff)
Special Effect: Direct hits can launch enemies up
Projectile Speed: 100m/s

Frozen Spitball

Weapon

Launch a high-speed water sphere that bursts upon impact, dealing damage to enemies within range. Direct hits <Debuff>Launch Up</> enemies.

Unknown Ability

Normal

Health: 250
Movement Speed: 6m/s

Unknown Ability

Melee

Health: 250
Movement Speed: 6m/s
Healing Bubble

Healing Bubble

Normal

Spit a bubble that heals the ally who collects it, granting them <Buff>Healing</> and <Buff>Movement Boost</>.

Key: E
Casting: Summons
Cooldown: 3 charges, with each charge taking 6s to recharge
Duration: 180s
Buff Duration: 4s
Healing Boost: 15%
Healing Amount: 30/s
Movement Boost: 60%
Special Effect: Touching the bubble will immediately activate its effect
Hide And Seek

Hide And Seek

Normal

Dive into the scene with only his dorsal fin exposed, granting himself a <Buff>Movement Boost</>. Jeff can heal while submerged and gains the wall-crawl ability.

Key: SHIFT
Casting: Instant Cast
Energy Cost: 20/s
Healing Amount: 35/s
Maximum Energy: 120
Movement Boost: 60%
Special Effect: During the dive, gain Unstoppable, healing over time, and a Movement Boost, while Jeff's hitbox is reduced
Energy Recovery Speed: 15/s
It's Jeff!

It's Jeff!

Ultimate

Deep dive into the scene and leave behind a healing water zone for allies. Upon resurfacing, swallow both enemies and allies within range, activating <Orange>Hide and Seek</> for a brief duration before ejecting the swallowed heroes forward. Excess healing converts to <Buff>Bonus Health</>.

Key: Q
Range: 10m radius,5m high cylindrical spell field
Damage: 25/s
Casting: Targeted
Duration: 6s
Energy Cost: 4500
Healing Amount: 225/s
Special Effect1: After swallowing allies and enemies, Jeff will deal damage to enemies and heal allies for the duration of the effect, during which they will also benefit from Hide and Seek
Special Effect2: It's Jeff! (Ultimate Ability) leaves an 8m radius Healing Pool at the point of activation that heals allies within range by 100/s. Healing Pool lasts for 8s
Bonus Health (Ally): Overflow healing on swallowed allies grants 45 Health per second as Bonus Health, up to 150
Buy Me A Coffee