Human Torch

Human Torch

Jonathan "johnny" Storm

Role

DUELIST

Attack Type

Projectile Heroes

Difficulty

3 / 5

Team

Fantasticfour

Description

The Fantastic Four's resident heartthrob, Johnny Storm, adds an intense flare to every battle he fights. Shrouded in roaring flames, the Human Torch always manages to look cool while turning up the heat!

Abilities

Human Torch Basic Flight Ability

Normal

The Human Torch can switch to plasma state at any time, enhancing his mobility but continuously draining his stamina.

Fire Cluster

Fire Cluster

Weapon

Launch forward a cluster of splitting fireballs.

Key: Left Click
Casting: Burst Projectile
Charges: 6
Fire Rate: 0.5s per round
Shot Damage: 5Β per round
Charge Speed: 0.33s per use, Fire Cluster has a 0.5s delay before ammo begins to replenish
Critical Hit: Yes
Damage Falloff: Falloff begins at 15m, decreasing to 60% at 30m.
Projectile Speed: 150m/s
Crosshair Spread Radius (at 10m): 0.33m
Plasma Body

Plasma Body

Normal

HOLD {Ability2} to enter a state of <Buff>accelerated ascent</>.

Key: SHIFT
Energy Cost: 15/s
Maximum Energy: 120
Movement Boost: 2.5m/s
Energy Recovery Speed: 20/s
Blazing Blast

Blazing Blast

Normal

Launch a fireball to deal damage or create a <Orange>Flame Field</> at the targeted area, dealing damage to enemies within.

Key: Right Click
Casting: Straight-line projectile that generates a spherical spell field upon impact.
Charges: 3
Charge Speed: 3s per strike
Flame Field Range: 3m spherical radius
Blazing Blast Damage: 40
Flame Field Duration: 6s
Flame Field Continuous Damage: 20/s
Blazing Blast Projectile Speed: 80m/s
Flaming Meteor

Flaming Meteor

Normal

Dive towards the ground, dealing damage to enemies. This will also detonate any <Orange>Flame Fields</> hit and grant you <Buff>Bonus Health</>.

Key: F
Range: 5m spherical radius
Damage: 40
Cooldown: 20s
Bonus Health: 50
Max Dash Speed: 80m/s
Flame Field Detonation Range: 3m spherical radius
Flame Field Detonation Damage: 55
Pyro-prison

Pyro-prison

Normal

When 2 or more <Orange>Flame Fields</> exist, connect them to form a fire wall that deals one-off high damage to enemies that pass through the wall, or continuous burning damage if the wall exists in an enclosed area.

Key: E
Cooldown: 15s
Max Link Height: 2m
Fire Wall Damage: 65
Max Link Distance: 40m
Fire Wall Duration: 5s
Pyro-Prison Continuous Damage: 40/s
Supernova

Supernova

Ultimate

Explode with cosmic fire to deal damage to enemies within range and enter <Orange>Supernova</> state. While in Supernova state, <Orange>Blazing Blast</> will transform into <Orange>Flame Tornado</>, and <Orange>Plasma Body</> can be activated without any cost.

Key: Q
Duration: 8s
Energy Cost: 3400
Flame Tornado Range: 3m spherical radius; 8m high capsule-shaped spell field.
Activation Wave Damage: 75
Supernova Damage Reduction: -30%
Activation Shock Wave Range: 20m spherical radius
Flame Tornado Unleash Speed: 0.7s per use
Flame Tornado Continuous Damage: 110/s
Flame Fist

Flame Fist

Melee

The Human Torch alternates punching forward with both hands, with the power of the flames in his hands dispersing ahead.

Burning Soar

Burning Soar

Normal

Soar rapidly upwards.

Pyrokinetic Energy

Normal

Human Torch stores <Orange>Pyrokinetic Energy</> in Spider-Man's suit, enabling him to unleash an <Orange>Inferno Blast</> that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a <Orange>Burn-Tracer</>. Detonating these <Orange>Burn-Tracers</> inflicts Damage Over Time.

Key: Passive
Team-Up Bonus: 5% Damage Boost
Buy Me A Coffee