Groot

Groot

Role

VANGUARD

Attack Type

Melee Heroes

Difficulty

2 / 5

Team

Guardiansofthegalaxy

Description

A flora colossus from Planet X, the alien known as Groot exhibits enhanced vitality and the ability to manipulate all forms of vegetation. As sturdy as a towering tree, Groot forges his own way, serving as the team's silent but reliable pathfinder.

Abilities

Vine Strike

Vine Strike

Weapon

Launch vines to attack enemies.

Key: Left Click
Damage: 65
Casting: Single-cast projectile with delayed impact
Critical Hit: No
Attack Interval: 0.7s
Maximum Distance: 22m
Projectile Speed: 120m/s

Groot Reload

Normal

Furious Flora

Furious Flora

Melee

Perform a combo with his arms, and the third strike will slightly <Debuff>Launch Up</> the hit enemy airborne.

Key: V
Range: The first two strikes can reach 3m, while the third strike can reach 4m
Spore Bomb

Spore Bomb

Normal

Throw an explosive Spore Bomb that splits into multiple small explosive spores.

Key: Right Click
Range: Spore Bomb generates a spell field with a 5m spherical radius, while small explosive spores create a spell field with a 1.5m spherical radius
Damage: The projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damage
Casting: Single-cast projectile with a downward delay that creates a spell field upon impact
Cooldown: 6s
Special Effect: Spore Bomb explodes into 6 explosive spores
Projectile Speed: 60m/s
Thornlash Wall

Thornlash Wall

Normal

Target a location and grow a Thornlash Wall. When <Orange>Awakened</>, it strikes nearby enemies attacked by Groot and his allies.

Key: SHIFT
Casting: Targeted
Cooldown: 2 charges, with each charge taking 6s to recharge
Special Effect: Thornlash Wall deals 60 damage every 0.5s
Maximum Distance: 18m
Thornlash Wall Health: 250

Return To Nature

Normal

Recall Wooden Walls.

Flora Colossus

Flora Colossus

Normal

Wooden walls near Groot will <Orange>Awaken</>, activating an extra effect. Press {PrimaryAttack} while building a wooden wall to continue building additional walls.

Key: Passive
Range: A cylindrical spell field with a 24m radius and a height of 40m
Casting: Persistent spell field that surrounds the caster
Ironwood Wall

Ironwood Wall

Normal

Target a location and grow an Ironwood Wall. When the wall is <Orange>Awakened</>, damage dealt by Groot and nearby allies grants Groot <Buff>Bonus Health</>. Groot gains <Buff>Unstoppable</> while near Ironwood Walls.

Key: E
Casting: Targeted
Cooldown: 12s
Special Effect: Ironwood Wall heals 40 Bonus Health per second, up to 250 Bonus Health; gain Unstoppable status when within 15m of Awakened Ironwood Walls
Maximum Distance: 10m
Thornlash Wall Health: 600

Unknown Ability

Normal

Reclaim wooden walls as Ironwood Wall cools down.

Health: 700
Movement Speed: 6m/s
Strangling Prison

Strangling Prison

Ultimate

Fire a massive vine cluster that pulls nearby enemies to its center and <Debuff>Imprisons</> them.

Key: Q
Range: 8m spherical radius
Damage: The projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5s
Casting: Single-cast projectile with a downward delay that creates a spell field upon impact
Energy Cost: 2800
Special Effect: Imprison enemies for 3.5s
Projectile Speed: 60m/s
Wild Wall

Wild Wall

Normal

Mantis enhances Groot's wooden walls and Loki's Rune Stones with life energy. Groot can additionally unleash a Wild Wall, which, when in <Orange>Flora Colossus</> state, restores health to random nearby allies. Loki's Rune Stones grant allies within <Orange>Regeneration Domain</> a <Buff>Damage Boost</>.

Key: C
Range: 10m spherical radius spell field
Casting: Targeted
Cooldown: 10s
Healing Amount: 40/s
Flower Wall Health: 150
Maximum Unleash Distance: 7m

Unknown Ability

Normal

Reclaim wooden walls as Wild Wall cools down.

Health: 700
Movement Speed: 6m/s
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