Elsa Bloodstone

Elsa Bloodstone

Role

DUELIST

Attack Type

Hitscan Heroes

Difficulty

3 / 5

Team

Midnightsons

Description

Born into a line of legendary monster hunters, Elsa Bloodstone boasts incredible physical prowess and an innate talent for subduing the creepiest of creatures. The instinct to hunt is in her blood, and every foe she faces inevitably becomes prey ensnared in her traps!

Abilities

Inherited Instinct

Inherited Instinct

Normal

Dealing damage increases hunting <Orange>Instinct</>. Defeating enemies caught by <Orange>Smoky Snare</> grants additional <Orange>Instinct</>. Higher <Orange>Instinct</> reduces the cooldown of <Orange>Helix Advance</>.

Key: PASSIVE
Special Effect 1: Instinct levels up when it reaches 100, up to 3 levels
Special Effect 2: For each Instinct level gained, reduce the cooldown of Helix Advance by 2s
Instinct from KOs: 100
Damage/Instinct Conversion Rate: 0.06
Additional Instinct from KOs Caught by Smoky Snare: 200
Double-barrel Blaster

Double-barrel Blaster

Weapon

Fire your shotgun forward.

Key: Left Click
Ammo: 8
Damage: 4.5 per round
Casting: Shotgun projectiles that hit instantly
Fire Rate: The firing interval between shots is 0.12s, with an interval of 0.8s between each round of shooting
Critical Hit: Yes
Damage Falloff: Falloff begins at 20m, decreasing to 70% at 30m
Bullets Fired Each Cast: 10
Crosshair Spread Radius(at 10m): 0.13m
Monster-piercer

Monster-piercer

Weapon

Unleash your elephant gun forward. Bullets pierce enemies and deal high damage.

Key: Left Click
Damage: 13+1.2% of enemy's maximum health
Casting: Shotgun projectiles that hit instantly
Critical Hit: No
Bullets Fired Each Cast: 5
Crosshair Spread Radius (at 10m): 6m
Ruthless Pursuit

Ruthless Pursuit

Normal

Dash forward, gaining <Buff>Bonus Health</> and launching enemies hit. Follow up with a <Orange>Double-Barrel Blaster</> shot that propels you backward and <Debuff>Slows</> enemies. Using either stage empowers your next <Orange>Double-Barrel Blaster</>, transforming it into <Orange>Monster-Piercer</>.

Key: E
Damage: 30
Casting: Movement-based damage ability
Cooldown: 8s
Follow Up: Ā 
Dash Speed: 15 m/s
Bonus Health: Every unleash of Ruthless Pursuit and Helix Advance grants 40 bonus health. Max bonus health is 75
Max Dash Speed: 40m/s
Special Effect 1: Launch up enemies hit, and activate the follow up in 5s
Special Effect 2: Using either stage empowers your next Double-Barrel Blaster, transforming it into Monster-Piercer
Max Dash Duration: 0.3s
Max Damage Distance: 8m

Unknown Ability

Normal

Health: 275
Movement Speed: 600
Follow Up

Follow Up

Normal

Helix Advance

Helix Advance

Normal

Dash in your movement direction. Your next <Orange>Double-Barrel Blaster</> becomes <Orange>Monster-Piercer</>.

Key: Shift
Cooldown: 8s
Max Dash Speed: 27.5m/s
Special Effect: In 6s after unleashing Helix Advance, the next Double-Barrel Blaster becomes Monster-Piercer
Special Effect 2: Every unleash of Ruthless Pursuit and Helix Advance grants 40 bonus health. Max bonus health is 75
Max Dash Duration: 0.28s

Unknown Ability

Normal

Health: 275
Movement Speed: 600
Living Bullet

Living Bullet

Normal

Fire a Living Bullet round that splits upon impact, seeking nearby enemies and marking each with a <Orange>Spectral Sigil</>. Hitting marked targets with <Orange>Double-Barrel Blaster</> or <Orange>Monster-Piercer</> grants Elsa a brief <Buff>Speed</> boost. Living Bullets deal extra damage to shields and enemies with <Buff>Bonus Health</>.

Key: Right Click
Cooldown: 8s
Speed Boost: Increase movement speed by 40% for 1s
Tracing Range: 8m radius spherical spell field
Maximum Splits: 3
Projectile Speed: 60m/s
Special Effect 1: After hits an enemy, the projectile splits to several bullets to trace the enemies in range
Special Effect 2: Projectile deals 40 extra damage to shields and enemies with bonus health
Projectile Damage: 60

Bloodstone's Boombox Bullets

Normal

Deadpool hands Jeff the Land Shark a plushie. Jeff can spit it ahead where it'll continuously <Debuff>Taunt</> nearby enemies and <Debuff>Block Vision</>, while allies in range are healed! Elsa Bloodstone's <Orange>Living Bullet</> changes to special rounds that <Debuff>Taunt</> targets with Deadpool's chatter, while <Debuff>Slowing</>, and damaging nearby enemies over time. Elsa can recall the rounds to heal based on damage dealt.

Key: Right Click
Slow Effect: Reduce movement speed by 35% for 2s
Taunt Duration: 2s
Projectile Speed: 60m/s
Projectile Damage: First hit: 60; second hit: 40
Second Hit Damage Over Time: 20/s for 2s
Damage/Healing Conversion Rate: 30%
Smoky Snare

Smoky Snare

Normal

Launch a trap containing the monster Diablo. Once deployed, it becomes <Buff>Invisible</> and <Buff>Invulnerable</>. When an enemy triggers it, Diablo <Debuff>Immobilizes</> and Damages them. Use {Interactive} to dash to the trapped enemy. Enemies can destroy Diablo to break free.

Key: F
Cooldown: 12s
Trap Health: 100
Summons' Health: 50
Special Effect 1: The trap becomes Invisible and Invulnerable after one-second deployment
Special Effect 2: Defeat the summon to end the Immobolized state early
Special Effect 3: Elsa can dash to the enemy who triggers the trap
Maximum Dash Speed: 60m/s
Maximum Dash Duration: 0.25s
Triggered Trap Damage: Cause 5 damage every 0.2s, last 1.2s
Maximum Select Distance: 30m
Maximum Immobilizing Duration: 1.2s
Unknown Ability

Unknown Ability

Normal

Health: 275
Movement Speed: 600

Unknown Ability

Normal

Health: 275
Movement Speed: 600

Unknown Ability

Melee

Health: 275
Movement Speed: 600
Apex Predator

Apex Predator

Ultimate

Summon the Glartrox to charge forward. The Glartrox can be recalled to charge back toward Elsa. When colliding with terrain or upon return, it bites fiercely, dealing heavy damage.

Key: Q
Energy Cost: 3400
Special Effect: Glartrox cannot be critical hit. Drag 8 targets at most
Glartrox Health: 400
Special Effect 1: Enemies seized by Glartrox cannot use their abilities until it stops moving
Special Effect 2: Elsa can recall Glartrox at any time
Special Effect 3: When the Glartrox collides with terrain, returns, or reaches its maximum dash duration, it bites fiercely, dealing massive damage. If Glartrox is defeated, the bite will not be triggered
Glartrox Bite Damage: 125
Glartrox Seize Damage: 75
Glartrox Movement Speed: 15m/s
Glartrox Maximum Dash Duration: Maximum durations for dashing and returning are 3.5s each

Unknown Ability

Ultimate

Health: 275
Movement Speed: 600
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