<Buff>Continuously heal</> while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
Key: PASSIVE
Cooldown: 45s
Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
Healing over Time: 25/s
Healing over Time from Activated Healing Factor: 50/s
Perform a double jump. Using <Orange>Bunny Hop</> over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants <Buff>Bonus Health</> and deals damage.
Key: Space
Damage: 25
Cooldown: 6s
Bonus Health: 25, up to 50
Special Effect: Refresh the cooldown if it hits an enemy.
Increase your <Orange>Style Rating</> by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
Key: Passive
Special Effect: The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
Get close to other characters to roast them!
Deal damage to accumulate <Orange>XP</>. <Orange>When maxed</>, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is <Buff>Invincible</> while taking photos.
Key: F
Special Effect: Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts
After delivering the Final Hit, you can take a photo with the enemy's corpse. Successfully taking a photo will grant bonus experience points.
Dual Desert Eagles - Duelist
WeaponShoot enemies with dual Desert Eagles.
Key: Left Click
Ammo: 30
Damage: 38 per hit
Casting: Rapid-fire projectile
Fire Rate: 2.5 rounds per second
Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m
Dual Desert Eagles - Duelist Upgraded
WeaponShoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
Key: Left Click
Ammo: 40
Beam Damage: 46 damage per round
Projectile Speed: 60 m/s
Spell Field Range: 3m radius spherical spell field
Spell Field Damage: 25
Beam Attack Interval: 2 rounds per second
Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile
Kick@$$ Katana - Duelist
WeaponSlash forward with dual katanas.
Key: Left Click
Damage: 40 per hit
Casting: Melee
Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance: 4m
Kick@$$ Katana - Duelist Upgraded
WeaponSlash forward with dual katanas. <Orange>Stabs</> can deal critical hits. After a <Orange>Bunny Hop</>, your next attack is guaranteed to be <Orange>stabs</>.
Key: Left Click
Damage: 45 per hit
Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance: 4m
Headshot! - Duelist
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.
Key: Right Click
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Range: 4m spherical radius spell field
Spell Field Damage: 15/s
Spell Field Duration: 1s
Headshot! - Duelist Upgraded
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.
Key: Right Click
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Damage: 15/s
Spell Field Duration: First unleash: 1s; second unleash: 1s; third unleash: 2s
Third Unleash Explosion Damage: 45
Hazardous Hijinks - Duelist
NormalDash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks - Duelist, up to two times.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy for up to 2 times.
Hazardous Hijinks - Duelist Upgraded
NormalDash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.
Magical Unicorn Shield!
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 300
Maximum Duration for Summons: 4s
Magical Unicorn Shield! - Upgraded
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 400
Maximum Duration for Summons: 4s
Deadpool In Your Area - Duelist
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 15/s
Self Damage Reduction: 20%
Damage Needed to Remove the Disruption: 100
Deadpool In Your Area - Duelist Upgraded
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>. If enemies don't escape in time, the bottom of their screen gets further blocked.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 30/s
Self Damage Reduction: 35%
Damage Needed to Remove the Disruption: 100
Select an enemy to <Debuff>taunt</>. They take damage whenever they miss an ability during the effect.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage From Per Ability Missed: 60
Skill Issue - Upgraded
UltimateSelect an enemy to <Debuff>taunt</>, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and <Debuff>Vulnerability</>.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage Over Time: 25/s
Damage From Per Ability Missed: 60
Vulnerability Ration From Ability Missed: 10% for each stack. Up to 4 stacks.
Initiate a challenge for yourself while gaining minor <Buff>Speed Boost</> and <Buff>Healing Over Time</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</> and <Buff>Healing</>.
Key: Q
Cooldown: 45s
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing over Time: Upon activation: 25/s; challenge completed: 50/s
Pop Quiz! - Upgraded
UltimateInitiate a challenge for yourself while gaining minor <Buff>Speed Boost</>, <Buff>Healing Over Time</>, and <Buff>Damage Boost</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</>, <Buff>Healing</>, <Buff>Damage</>, and refresh all cooldowns except <Orange>Healing Factor</>.
Key: Q
Cooldown: 45s
Damage Boost: Upon activation: 15%; challenge completed: 30%
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing over Time: Upon activation: 30/s; challenge completed: 60/s
Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously <Debuff>Taunt</> nearby enemies and <Debuff>Block Vision</>, while allies in range enjoy a plush-powered healing party!
Key: Passive
Team-Up Bonus: +50 Max Health
<Buff>Continuously heal</> while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
Key: PASSIVE
Cooldown: 45s
Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
Healing over Time: 25/s
Healing over Time from Activated Healing Factor: 50/s
Perform a double jump. Using <Orange>Bunny Hop</> over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants <Buff>Bonus Health</> and deals damage.
Key: Space
Damage: 25
Cooldown: 6s
Bonus Health: 25, up to 50
Special Effect: Refresh the cooldown if it hits an enemy.
Increase your <Orange>Style Rating</> by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
Key: Passive
Special Effect: The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
Get close to other characters to roast them!
Deal damage to accumulate <Orange>XP</>. <Orange>When maxed</>, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is <Buff>Invincible</> while taking photos.
Key: F
Special Effect: Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts
After delivering the Final Hit, you can take a photo with the enemy's corpse. Successfully taking a photo will grant bonus experience points.
Dual Desert Eagles - Duelist
WeaponShoot enemies with dual Desert Eagles.
Key: Left Click
Ammo: 30
Damage: 38 per hit
Casting: Rapid-fire projectile
Fire Rate: 2.5 rounds per second
Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m
Dual Desert Eagles - Duelist Upgraded
WeaponShoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
Key: Left Click
Ammo: 40
Beam Damage: 46 damage per round
Projectile Speed: 60 m/s
Spell Field Range: 3m radius spherical spell field
Spell Field Damage: 25
Beam Attack Interval: 2 rounds per second
Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile
Kick@$$ Katana - Duelist
WeaponSlash forward with dual katanas.
Key: Left Click
Damage: 40 per hit
Casting: Melee
Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance: 4m
Kick@$$ Katana - Duelist Upgraded
WeaponSlash forward with dual katanas. <Orange>Stabs</> can deal critical hits. After a <Orange>Bunny Hop</>, your next attack is guaranteed to be <Orange>stabs</>.
Key: Left Click
Damage: 45 per hit
Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance: 4m
Headshot! - Duelist
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.
Key: Right Click
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Range: 4m spherical radius spell field
Spell Field Damage: 15/s
Spell Field Duration: 1s
Headshot! - Duelist Upgraded
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.
Key: Right Click
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Damage: 15/s
Spell Field Duration: First unleash: 1s; second unleash: 1s; third unleash: 2s
Third Unleash Explosion Damage: 45
Hazardous Hijinks - Duelist
NormalDash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks - Duelist, up to two times.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy for up to 2 times.
Hazardous Hijinks - Duelist Upgraded
NormalDash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.
Magical Unicorn Shield!
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 300
Maximum Duration for Summons: 4s
Magical Unicorn Shield! - Upgraded
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 400
Maximum Duration for Summons: 4s
Deadpool In Your Area - Duelist
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 15/s
Self Damage Reduction: 20%
Damage Needed to Remove the Disruption: 100
Deadpool In Your Area - Duelist Upgraded
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>. If enemies don't escape in time, the bottom of their screen gets further blocked.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 30/s
Self Damage Reduction: 35%
Damage Needed to Remove the Disruption: 100
Select an enemy to <Debuff>taunt</>. They take damage whenever they miss an ability during the effect.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage From Per Ability Missed: 60
Skill Issue - Upgraded
UltimateSelect an enemy to <Debuff>taunt</>, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and <Debuff>Vulnerability</>.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage Over Time: 25/s
Damage From Per Ability Missed: 60
Vulnerability Ration From Ability Missed: 10% for each stack. Up to 4 stacks.
Initiate a challenge for yourself while gaining minor <Buff>Speed Boost</> and <Buff>Healing Over Time</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</> and <Buff>Healing</>.
Key: Q
Cooldown: 45s
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing over Time: Upon activation: 25/s; challenge completed: 50/s
Pop Quiz! - Upgraded
UltimateInitiate a challenge for yourself while gaining minor <Buff>Speed Boost</>, <Buff>Healing Over Time</>, and <Buff>Damage Boost</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</>, <Buff>Healing</>, <Buff>Damage</>, and refresh all cooldowns except <Orange>Healing Factor</>.
Key: Q
Cooldown: 45s
Damage Boost: Upon activation: 15%; challenge completed: 30%
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing over Time: Upon activation: 30/s; challenge completed: 60/s
Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it'll continuously <Debuff>Taunt</> nearby enemies and <Debuff>Block Vision</>, while allies in range enjoy a plush-powered healing party!
Key: Passive
Team-Up Bonus: +50 Max Health