<Buff>Continuously heal</> while out of combat. When taking heavy fatal damage, briefly become invincible and rapidly heal.
Key: PASSIVE
Cooldown: 45s
Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
Healing over Time: 25/s
Healing over Time from Activated Healing Factor: 50/s
Perform a double jump. Using <Orange>Bunny Hop</> over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants <Buff>Bonus Health</> and deals damage.
Key: Space
Damage: 25
Cooldown: 6s
Bonus Health: 25, up to 50
Special Effect: Refresh the cooldown if it hits an enemy.
Increase your <Orange>Style Rating</> by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
Key: Passive
Special Effect: The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
Get close to other characters to roast them!
Deal damage to accumulate <Orange>XP</>. <Orange>When maxed</>, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is <Buff>Invincible</> while taking photos.
Key: F
Special Effect: Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts
Logic Management Abilities (Not displayed on F1, no localization needed)
After delivering the Final Hit, you can take a photo with the enemy's corpse. Successfully taking a photo will grant bonus experience points.
Dual Desert Eagles - Duelist
WeaponShoot enemies with dual Desert Eagles.
Key: Left Click
Ammo: 30
Damage: 38 per hit
Casting: Rapid-fire projectile
Fire Rate: 2.5 rounds per second
Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m
Dual Desert Eagles - Duelist Upgraded
WeaponShoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
Key: Left Click
Ammo: 40
Beam Damage: 46 damage per round
Projectile Speed: 60 m/s
Spell Field Range: 3m radius spherical spell field
Spell Field Damage: 25
Beam Attack Interval: 2 rounds per second
Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile
Kick@$$ Katana - Duelist
WeaponSlash forward with dual katanas.
Key: Left Click
Damage: 40 per hit
Casting: Melee
Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance: 4m
Kick@$$ Katana - Duelist Upgraded
WeaponSlash forward with dual katanas. <Orange>Stabs</> can deal critical hits. After a <Orange>Bunny Hop</>, your next attack is guaranteed to be <Orange>stabs</>.
Key: Left Click
Damage: 45 per hit
Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance: 4m
Headshot! - Duelist
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.
Key: Right Click
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Range: 4m spherical radius spell field
Spell Field Damage: 15/s
Spell Field Duration: 1s
Headshot! - Duelist Upgraded
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.
Key: Right Click
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Damage: 15/s
Spell Field Duration: First unleash: 1s; second unleash: 1s; third unleash: 2s
Third Unleash Explosion Damage: 45
Hazardous Hijinks - Duelist
NormalDash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks - Duelist, up to two times.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy for up to 2 times.
Hazardous Hijinks - Duelist Upgraded
NormalDash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.
Magical Unicorn Shield!
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 300
Maximum Duration for Summons: 4s
Magical Unicorn Shield! - Upgraded
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 400
Maximum Duration for Summons: 4s
Deadpool In Your Area - Duelist
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 15/s
Self Damage Reduction: 20%
Damage Needed to Remove the Disruption: 100
Deadpool In Your Area - Duelist Upgraded
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>. If enemies don't escape in time, the bottom of their screen gets further blocked.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 15/s
Self Damage Reduction: 35%
Damage Needed to Remove the Disruption: 100
Select an enemy to <Debuff>taunt</>. They take damage whenever they miss an ability during the effect.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage From Per Ability Missed: 60
Skill Issue - Upgraded
UltimateSelect an enemy to <Debuff>taunt</>, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and <Debuff>Vulnerability</>.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage Over Time: 25/s
Damage From Per Ability Missed: 60
Vulnerability Ration From Ability Missed: 10% for each stack. Up to 4 stacks.
Initiate a challenge for yourself while gaining minor <Buff>Speed Boost</> and <Buff>Healing Over Time</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</> and <Buff>Healing</>.
Key: Q
Cooldown: 45s
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing over Time: Upon activation: 35/s; challenge completed: 70/s
Pop Quiz! - Upgraded
UltimateInitiate a challenge for yourself while gaining minor <Buff>Speed Boost</>, <Buff>Healing Over Time</>, and <Buff>Damage Boost</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</>, <Buff>Healing</>, <Buff>Damage</>, and refresh all cooldowns except <Orange>Healing Factor</>.
Key: Q
Cooldown: 45s
Damage Boost: Upon activation: 15%; challenge completed: 30%
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing over Time: Upon activation: 30/s; challenge completed: 60/s
Deadpool hands Jeff the Land Shark a plushie. Jeff can spit it ahead where it'll continuously <Debuff>Taunt</> nearby enemies and <Debuff>Block Vision</>, while allies in range are healed! Elsa Bloodstone's <Orange>Living Bullet</> changes to special rounds that <Debuff>Taunt</> targets with Deadpool's chatter, while <Debuff>Slowing</>, and damaging nearby enemies over time. Elsa can recall the rounds to heal based on damage dealt.
Key: Passive
Team-Up Bonus: +50 Max Health
<Buff>Continuously heal</> while out of combat. When taking heavy fatal damage, briefly become invincible and rapidly heal.
Key: PASSIVE
Cooldown: 45s
Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
Healing over Time: 25/s
Healing over Time from Activated Healing Factor: 50/s
Perform a double jump. Using <Orange>Bunny Hop</> over others' heads or near vertical walls refreshes the cooldown. Stomping enemies grants <Buff>Bonus Health</> and deals damage.
Key: Space
Damage: 25
Cooldown: 6s
Bonus Health: 25, up to 50
Special Effect: Refresh the cooldown if it hits an enemy.
Increase your <Orange>Style Rating</> by landing abilities. Ultimate Ability can be unleashed after reaching an "S" rating.
Key: Passive
Special Effect: The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated.
Get close to other characters to roast them!
Deal damage to accumulate <Orange>XP</>. <Orange>When maxed</>, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is <Buff>Invincible</> while taking photos.
Key: F
Special Effect: Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts
Logic Management Abilities (Not displayed on F1, no localization needed)
After delivering the Final Hit, you can take a photo with the enemy's corpse. Successfully taking a photo will grant bonus experience points.
Dual Desert Eagles - Duelist
WeaponShoot enemies with dual Desert Eagles.
Key: Left Click
Ammo: 30
Damage: 38 per hit
Casting: Rapid-fire projectile
Fire Rate: 2.5 rounds per second
Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m
Dual Desert Eagles - Duelist Upgraded
WeaponShoot enemies with dual Desert Eagles. After enough shots, unleash a powerful, explosive Boom Emoji for extra damage.
Key: Left Click
Ammo: 40
Beam Damage: 46 damage per round
Projectile Speed: 60 m/s
Spell Field Range: 3m radius spherical spell field
Spell Field Damage: 25
Beam Attack Interval: 2 rounds per second
Projectile Attack Interval: After every 5 beam bullets fired, the next shot fires 1 additional projectile
Kick@$$ Katana - Duelist
WeaponSlash forward with dual katanas.
Key: Left Click
Damage: 40 per hit
Casting: Melee
Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s
Maximum Distance: 4m
Kick@$$ Katana - Duelist Upgraded
WeaponSlash forward with dual katanas. <Orange>Stabs</> can deal critical hits. After a <Orange>Bunny Hop</>, your next attack is guaranteed to be <Orange>stabs</>.
Key: Left Click
Damage: 45 per hit
Attack Interval: First strike: 0.5s; second strike: 0.43s; third strike: 0.5s
Maximum Distance: 4m
Headshot! - Duelist
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.
Key: Right Click
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Range: 4m spherical radius spell field
Spell Field Damage: 15/s
Spell Field Duration: 1s
Headshot! - Duelist Upgraded
NormalRemove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you. Catch it for up to two more throws. On the third toss, it explodes at the end to deal area damage.
Key: Right Click
Cooldown: 10s
Projectile Speed: 80m/s
Projectile Damage: Unleash: 30; return: 25
Spell Field Damage: 15/s
Spell Field Duration: First unleash: 1s; second unleash: 1s; third unleash: 2s
Third Unleash Explosion Damage: 45
Hazardous Hijinks - Duelist
NormalDash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks - Duelist, up to two times.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy for up to 2 times.
Hazardous Hijinks - Duelist Upgraded
NormalDash forward and slash, striking enemies in your path. Each hit refreshes the cooldown and launches you in your chosen direction.
Key: Right Click
Damage: 40
Cooldown: 2 charges, with each charge taking 10s to recharge.
Dash Duration: Up to 12m
Special Effect: Refresh the cooldown if it hits an enemy. Deadpool bounces as the ability hits an enemy.
Magical Unicorn Shield!
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 300
Maximum Duration for Summons: 4s
Magical Unicorn Shield! - Upgraded
NormalKey: Right Click
Cooldown: 12s
Summons' Health: 400
Maximum Duration for Summons: 4s
Deadpool In Your Area - Duelist
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 15/s
Self Damage Reduction: 20%
Damage Needed to Remove the Disruption: 100
Deadpool In Your Area - Duelist Upgraded
Normal<Debuff>Taunt</> and deal continuous damage to nearby enemies, disrupting their vision while gaining <Buff>Damage Reduction</>. If enemies don't escape in time, the bottom of their screen gets further blocked.
Key: E
Cooldown: 12s
Special Effect: Disrupt enemies' vision in range and gain XP. Enemies can damage Deadpool to end the disruption.
Ability Duration: 5s
Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m
Spell Field Damage: 15/s
Self Damage Reduction: 35%
Damage Needed to Remove the Disruption: 100
Select an enemy to <Debuff>taunt</>. They take damage whenever they miss an ability during the effect.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage From Per Ability Missed: 60
Skill Issue - Upgraded
UltimateSelect an enemy to <Debuff>taunt</>, dealing continuous damage. If they miss with an ability during the effect, they suffer extra damage and <Debuff>Vulnerability</>.
Key: Q
Cooldown: 45s
Ability Duration: 8s
Damage Over Time: 25/s
Damage From Per Ability Missed: 60
Vulnerability Ration From Ability Missed: 10% for each stack. Up to 4 stacks.
Initiate a challenge for yourself while gaining minor <Buff>Speed Boost</> and <Buff>Healing Over Time</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</> and <Buff>Healing</>.
Key: Q
Cooldown: 45s
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
Healing over Time: Upon activation: 35/s; challenge completed: 70/s
Pop Quiz! - Upgraded
UltimateInitiate a challenge for yourself while gaining minor <Buff>Speed Boost</>, <Buff>Healing Over Time</>, and <Buff>Damage Boost</>. Hit enough enemies with the indicated abilities in time for greatly enhanced <Buff>Speed</>, <Buff>Healing</>, <Buff>Damage</>, and refresh all cooldowns except <Orange>Healing Factor</>.
Key: Q
Cooldown: 45s
Damage Boost: Upon activation: 15%; challenge completed: 30%
Movement Boost: Upon activation: 15%; challenge completed: 30%
Ability Duration: The challenge lasts 12s. The buff lasts 8s after you complete it.
Healing over Time: Upon activation: 30/s; challenge completed: 60/s
Deadpool hands Jeff the Land Shark a plushie. Jeff can spit it ahead where it'll continuously <Debuff>Taunt</> nearby enemies and <Debuff>Block Vision</>, while allies in range are healed! Elsa Bloodstone's <Orange>Living Bullet</> changes to special rounds that <Debuff>Taunt</> targets with Deadpool's chatter, while <Debuff>Slowing</>, and damaging nearby enemies over time. Elsa can recall the rounds to heal based on damage dealt.
Key: Passive
Team-Up Bonus: +50 Max Health