Daredevil

Daredevil

Matt Murdock

Role

DUELIST

Attack Type

Melee Heroes

Difficulty

3 / 5

Team

Marvelknights

Description

A tragic accident transformed Matt Murdock, blinding him, but awakening his incredible Radar Sense. When darkness falls, Daredevil wields his billy clubs in place of a gavel, doling out justice and purging the world of evil!

Abilities

Devil Strike

Devil Strike

Melee

Rapidly strike enemies using boxing techniques. Gain Fury on hit.

Justice Jab

Justice Jab

Weapon

Swing Billy Clubs forward. Gain <Orange>Fury</> on hit.

Key: Left Click
Damage: 35
Casting: Melee
Special Effect: Gain 15 Fury on hit
Maximum Distance: 4.5m
Objection!

Objection!

Normal

Whirl billy clubs in a tight guard to block frontal damage and reflect <Orange>projectiles</>, becoming immune to all incoming harm during this stance and gain <Orange>Fury</>.

Key: Right Click
Cooldown: 12s
Duration: 1.5s
Special Effect: Block frontal damage and reflect projectiles, becoming immune to all incoming harm during this stance. Gain 60 Fury when successfully blocking an attack.
Devil's Latch

Devil's Latch

Normal

Fire a grappling line that reels Daredevil and his target toward each other. On completion, gain <Orange>Fury</> and temporarily enables <Orange>Righteous Cross</>.

Key: SHIFT
Cooldown: 12
Special Effect: Enable Righteous Cross within 5 seconds after using this ability. Gain 60 Fury
Maximum Distance: 25m
Projectile Speed: 180m/s
Righteous Cross

Righteous Cross

Weapon

Cross Billy Clubs and surge forward. Gain <Orange>Fury</> on hit.

Key: Left Click
Special Effect: Gain 15 Fury on hit
Spell Field Damage: 50
Maximum Dash Distance: 6m
Spell Field Maximum Distance: 6m
Infernal Fury

Infernal Fury

Normal

Consume <Orange>Fury</> to unleash either <Orange>Devil's Chain</> or <Orange>Devil's Throw</>. <Orange>Devil's Chain</> converts damage dealt into <Buff>Bonus Health</>; <Orange>Devil's Throw</> <Debuff>Slows</> hit targets. Both temporarily enable <Orange>Righteous Cross</>.

Key: Right Click
Damage: 40. Cause 80 damage when the target caught in the high damage range
Slow Rate: 20%
DEVIL'S CHAIN: Ā 
DEVIL'S THROW: Ā 
Special Effect: Devil's Throw slows enemies on hit
Bonus Max Health: 125
Projectile Speed: 150m/s
Projectile Damage: 32.5
Spell Field Range: Box shaped spell field. Length: 8m; Width: 4m; Height: 4m
Bonus Health Gained: 50
Bonus Health Falloff: Falloff begins at 5s and decreases by 30/s
Max Number of Ricochets: 4. Up to 2 ricochets if there are no targets
Fury Required for Activation: 60
High Damage Spell Field Range: 2m spherical radius spell field at the end
Damage/Bonus Health Conversion: 0.7

Devil's Chain

Normal

Swing both Billy Clubs while grappling, then slam downward to deal damage. Hitting enemies grants a larger amount of Bonus Health.

Devil's Throw

Normal

Retract the grappling cord, then throw both Billy Clubs in succession. Billy Clubs ricochet between enemies, granting a small amount of Bonus Health with each hit.

Let The Devil Out

Let The Devil Out

Ultimate

Embrace the Beast within. Enemies with Daredevil in their line of sight take damage and suffer a ramping <Debuff>Blind</> effect. Continually gain <Orange>Fury</> while active.

Key: Q
Damage: 50/s. Cause 85 damage per second when reaching the max damage
Energy Cost: 3400
Blind Effect: Visual range 35m, decreasing to 10m when the Blind effect reaches its maximum
Maximum Distance: 15m
Fury Recovery Speed: 30/s
Spell Field Duration: 8s
Time Required to Reach the Maximum Blind Range and Damage: 3s

Blind Verdict

Normal

Daredevil shares the location of his <Orange>Sonic Pursuit</> target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and <Debuff>Blind</> enemies.

Key: Passive
Team-Up Bonus: 25 bonus Health. 5% damage boost
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