Cloak & Dagger

Cloak & Dagger

Tyrone Johnson & Tandy Bowen

Role

STRATEGIST

Attack Type

Projectile Heroes

Difficulty

3 / 5

Team

Marvelknights

Description

Tyrone Johnson and Tandy Bowen are nearly inseparable, like two sides of the same coin. Intertwined by forces of shadow and light, Cloak & Dagger fight as a united front, dealing havoc and healing allies across the arena.

Abilities

Lightforce Dagger

Lightforce Dagger

Weapon

Unleash a bouncing <Orange>Lightforce Dagger</> to damage enemies and heal nearby allies.

Key: Left Click
Ammo: 12
Range: 8m spherical radius
Damage: 18 damage per round
Casting: Single-cast projectile that generates a spell area upon impact
Fire Rate: 2.27 hits per second
Critical Hit: No
Special Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
Healing Per Hit: 16 per hit
Area of Effect Healing: 16 per hit

Unknown Ability

Normal

Reload

Health: 275
Movement Speed: 6m/s

Unknown Ability

Melee

Health: 275
Movement Speed: 6m/s

Unknown Ability

Melee

Health: 275
Movement Speed: 6m/s
Dagger Storm

Dagger Storm

Normal

Launch a volley of daggers, creating a <Buff>Healing-Over-Time</> field in the impact area.

Key: Right Click
Range: 5m spherical radius
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 12s
Duration: 6s
Healing Amount: 55/s
Shadow's Embrace

Shadow's Embrace

Normal

Switch to Cloak.

Key: SHIFT
Casting: Instant Cast
Light's Embrace

Light's Embrace

Normal

Switch to Dagger.

Key: SHIFT
Casting: Instant Cast
Light Explosion

Light Explosion

Normal

Deploy a Veil of Lightforce to heal allies upon touch and grant them a <Buff>Healing Boost</>.

Terror Cape

Terror Cape

Normal

Deploy a Veil of Darkforce to damage enemies upon touch, applying <Debuff>Blind</> to narrow their sight and <Debuff>Vulnerability</> to amplify damage received.

Key: E
Range: Width: 6m, Height: 4.5m
Damage: 55
Casting: Spell Field
Cooldown: 12s
Vulnerability: 28%
Movement Speed: 20m/s
Special Effect: The spell field advances along the casting path
Maximum Distance: 25m
Blinding Duration: 1.5s
Vulnerability Duration: 3s
Eternal Bond

Eternal Bond

Ultimate

Perform four rapid dashes, healing allies and damaging enemies along the path.

Key: Q
Range: A cylindrical spell field with a 4m radius and 15m in length
Damage: 30/s
Casting: Persistent Spell Field
Duration: 13s
Energy Cost: 4500
Healing Amount: 250/s
Darkforce Cloak

Darkforce Cloak

Weapon

Inflict continuous damage to an enemy.

Key: Left Click
Ammo:
Range: 20m
Damage: 80/s
Casting: Cylindrical Spell Field
Critical Hit: No
Special Effect: Attacks will target the nearest enemy to the crosshair, dealing damage
Dark Teleportation

Dark Teleportation

Normal

Enshroud nearby allies in the Darkforce Dimension and grant them <Buff>Phased</>, making them untargetable and invisible to enemies and granting them a <Buff>Movement Boost</>.

Key: Right Click
Range: 10m spherical radius
Casting: Persistent Spell Field
Cooldown: 12s
Duration: 2s
Special Effect: Allies within the area gain Invisibility and Movement Boost

Unknown Ability

Normal

Health: 275
Movement Speed: 6m/s

Unknown Ability

Normal

Health: 275
Movement Speed: 6m/s
Lightforce Dagger

Lightforce Dagger

Weapon

Unleash a bouncing <Orange>Lightforce Dagger</> to damage enemies and heal nearby allies.

Key: Left Click
Ammo: 12
Range: 8m spherical radius
Damage: 18 damage per round
Casting: Single-cast projectile that generates a spell area upon impact
Fire Rate: 2.27 hits per second
Critical Hit: No
Special Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
Healing Per Hit: 16 per hit
Area of Effect Healing: 16 per hit

Unknown Ability

Normal

Reload

Health: 275
Movement Speed: 6m/s

Unknown Ability

Melee

Health: 275
Movement Speed: 6m/s

Unknown Ability

Melee

Health: 275
Movement Speed: 6m/s
Dagger Storm

Dagger Storm

Normal

Launch a volley of daggers, creating a <Buff>Healing-Over-Time</> field in the impact area.

Key: Right Click
Range: 5m spherical radius
Casting: Single-cast projectile with delayed impact that also generates a spell field
Cooldown: 12s
Duration: 6s
Healing Amount: 55/s
Shadow's Embrace

Shadow's Embrace

Normal

Switch to Cloak.

Key: SHIFT
Casting: Instant Cast
Light's Embrace

Light's Embrace

Normal

Switch to Dagger.

Key: SHIFT
Casting: Instant Cast
Light Explosion

Light Explosion

Normal

Deploy a Veil of Lightforce to heal allies upon touch and grant them a <Buff>Healing Boost</>.

Terror Cape

Terror Cape

Normal

Deploy a Veil of Darkforce to damage enemies upon touch, applying <Debuff>Blind</> to narrow their sight and <Debuff>Vulnerability</> to amplify damage received.

Key: E
Range: Width: 6m, Height: 4.5m
Damage: 55
Casting: Spell Field
Cooldown: 12s
Vulnerability: 28%
Movement Speed: 20m/s
Special Effect: The spell field advances along the casting path
Maximum Distance: 25m
Blinding Duration: 1.5s
Vulnerability Duration: 3s
Eternal Bond

Eternal Bond

Ultimate

Perform four rapid dashes, healing allies and damaging enemies along the path.

Key: Q
Range: A cylindrical spell field with a 4m radius and 15m in length
Damage: 30/s
Casting: Persistent Spell Field
Duration: 13s
Energy Cost: 4500
Healing Amount: 250/s
Darkforce Cloak

Darkforce Cloak

Weapon

Inflict continuous damage to an enemy.

Key: Left Click
Ammo:
Range: 20m
Damage: 80/s
Casting: Cylindrical Spell Field
Critical Hit: No
Special Effect: Attacks will target the nearest enemy to the crosshair, dealing damage
Dark Teleportation

Dark Teleportation

Normal

Enshroud nearby allies in the Darkforce Dimension and grant them <Buff>Phased</>, making them untargetable and invisible to enemies and granting them a <Buff>Movement Boost</>.

Key: Right Click
Range: 10m spherical radius
Casting: Persistent Spell Field
Cooldown: 12s
Duration: 2s
Special Effect: Allies within the area gain Invisibility and Movement Boost

Unknown Ability

Normal

Health: 275
Movement Speed: 6m/s

Unknown Ability

Normal

Health: 275
Movement Speed: 6m/s
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