Black Widow

Black Widow

Natasha Romanova

Role

DUELIST

Attack Type

Projectile Heroes

Difficulty

4 / 5

Team

Avengers

Description

Natasha Romanova is the world's most elite spy in any era. Her mastery of the sniper rifle eliminates targets from afar, while her shock batons neutralize close-range threats. Black Widow is locked, loaded, and ready to deliver a fatal bite!

Abilities

Widow's Bite Baton

Widow's Bite Baton

Weapon

Strike with the enhanced electric batons.

Key: Left Click
Damage: 45
Casting: Melee
Fire Rate: 2 strikes per second
Maximum Distance: 3m
Red Room Rifle

Red Room Rifle

Weapon

Attack with the Red Room Rifle.

Key: Left Click
Damage: 120 damage per round
Casting: Single-cast direct hit
Fire Rate: 15
Critical Hit: Yes
Damage Falloff: Falloff begins at 10m, decreasing to 50% at 20m
Special Effect: Shares the same magazine with Red Room Rifle. Straight Shooter activates only after aiming down sights for a specific duration; otherwise, it will fire from the Red Room Rifle
Aiming down sights times: 0.3s

Sniper Rifle Bolt Action

Normal

Straight Shooter

Straight Shooter

Normal

Switch the Red Room Rifle to Sniper mode to fire high-energy rounds.

Key: Right Click
Damage: 120 damage per hit
Casting: Single-cast direct hit
Fire Rate: 15
Critical Hit: Yes
Special Effect: Shares the same magazine with Red Room Rifle

Red Room Rifle

Normal

Key: Left Click
Damage: 120 damage per round
Casting: Single-cast direct hit
Fire Rate: 15
Critical Hit: Yes
Damage Falloff: Falloff begins at 10m, decreasing to 50% at 20m
Special Effect: Shares the same magazine with Red Room Rifle. Straight Shooter activates only after aiming down sights for a specific duration; otherwise, it will fire from the Red Room Rifle
Aiming down sights times: 0.3s
Infra-detector

Infra-detector

Normal

Swap the next bullet for an Infra-Detector, revealing enemy positions in its area for a short duration.

Reload

Normal

Edge Dancer

Edge Dancer

Normal

Unleash a spinning kick to <Debuff>Launch Up</> enemies. Landing the hit will allow her to zip to the target with a grappling hook for a second kick.

Key: E
Casting: Melee
Cooldown: 15s
Maximum Distance: 5m
Flying Kick Damage: 35
Flying Kick Distance: 12m
Flying Kick Stun Duration: 1s
Flying Kick Casting Window: 5s
CastingSpinning Kick Damage: 35
High-energy Kick Select

High-energy Kick Select

Normal

When Edge Dancer is used and Black Widow is aloft, she can activate it again to unleash the accumulated energy, damaging and stunning nearby enemies.

High-energy Kick

High-energy Kick

Normal

Fleet Foot

Fleet Foot

Normal

Dash forward and enable a powerful jump.

Key: SHIFT
Maximum Energy: 120
Movement Boost: 33%
Energy Recovery Speed: 30/s
Power Jump Energy Cost: 24 per leap
Energy Cost (Sprinting): 12/s

Enhanced Jump

Normal

Electro-plasma Explosion

Electro-plasma Explosion

Ultimate

Switch the Red Room Rifle to Destruction mode and unleash an electro-plasma blast, damaging enemies within range and inflicting them with <Debuff>Vulnerability</>. Additionally, leave a plasma pool on the ground to <Debuff>Slow</> nearby enemies.

Key: Q
Slow Rate: -55%
Energy Cost: 2800
Plasma Range: 1.5m spherical radius
Explosion Range: 5.6m - 8m (Maximum range is achieved after 0.6s of charging)
Plasma Duration: 10s
Explosion Damage: 120 - 170 (Maximum damage is achieved after 0.6s of charging)
Projectile Speed: 100m/s
Number of Plasma Globules: 7 - 20 (Maximum amount is achieved after 0.6s of charging)
Vulnerability Effect Rate: 15%
Vulnerability Effect Duration: 4s

Plasma Cannon Fire

Normal

Detector Bullet (toggle)

Normal

Sync

Normal

When Hawkeye can use Hunter's Sight, he can synchronize with Black Widow. With the aid of Hunter's Sight, Black Widow also gains the ability to see enemy afterimages.

Pulse Rifle

Normal

The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using <Orange>Straight Shooter</> fires a pulse beam that deals piercing damage.

Lion's Launch

Weapon

Launch the ball forward with incredible speed.

Ferocious Throw

Normal

Hurl the ball with fierce intensity. Charging longer enhances both speed and distance.

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